Amanda Hoxell: Implications of Prosocial preferences in game theory
Fri 2018-06-15 10.00 - 11.00
Room 14, House 5, Kräftriket, Department of Mathematics, Stockholm University
Games are a well-defined mathematical object for modeling dynamic decision processes under competition between players.
The normal form is a way of describing a game and predicting the outcomes, using a payoff matrix based on random strategies. This is an introduction to the game theory, that includes simple definitions and examples of basic kinds of games and their solution concepts. Furthermore, we introduce the utility function and underline the effect of prosocial preferences that players may have for possible outcomes